![]() ![]() Bits of dialogue from your semi-omniscient companion and text logs you collect throughout the game offer admittedly well-written but sparse pieces of dialogue that don’t do much to excite or really move anything forward. In terms of story, Recompile isn’t doing anything particularly exciting. ![]() ![]() It feels like a design choice that was made solely to stretch out the length of the game. Until then, you have to meander slowly back through every single world in order to get anywhere. Eventually, you’ll unlock a traversal upgrade that makes backtracking really fun but this doesn’t happen until the very end of the game when there really isn’t any need to backtrack anymore. Now that I mention that dreaded hunt for enemy bits, I think that’s the real worst part of Recompile: the backtracking. If you run out of bits while working on a puzzle, you have to explore the entire world until you find a baddie, walk all the way back to the puzzle, and hope you have enough bits to finish this time. This only stinks because enemies don’t respawn anywhere. What makes the hacking much worse is how any time you hack a little box it costs bits that you’ve collected from defeating enemies. Every hacking puzzle is yawn-inducingly simple, and places a crushing chokehold on the game’s pacing. This causes light to either leave the box toward another, or not. It’s probably the game’s hacking mechanic. Then again, perhaps the bosses aren’t the worst part of Recompile. This wasn’t any fun either, however, since the bosses took way too many bullets to go down. I’d slow down time and win each boss fight on my first try. Then, however, the boss fights suddenly became trivial. Each one of them is super fast, always right up in your face, and incredibly capable at one-hit killing you.įor the longest time I was convinced the boss fights were impossible until I found an upgrade that allowed me to slow down time indefinitely. For some odd reason, the developers cranked the difficulty up from “tough but fair” to “incredibly tough and we don’t care” for boss fights. Where the combat falls short, however, is the weakest part of Recompile and that’s the boss fights. It makes combat an interesting back and forth situation, and it kept me on my toes each time even a single foe showed up. Enemies do loads of damage, but so do you and killing said enemies grants you chunks of health. The combat in general really is a lot of fun. None of the weapon upgrades are required for beating the game, but you’ll definitely want to find each one since they’re all a blast to use. ![]()
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